21 Commits

Author SHA1 Message Date
James Hodgson
99750507a4 #22 syntax 2022-10-07 19:33:01 +01:00
James Hodgson
58e0f7b878 #22 add JPEG quality 2022-10-07 19:31:15 +01:00
James Hodgson
9691c49b65 #22 Fix typo 2022-10-07 17:32:05 +01:00
James Hodgson
b72867e467 #22 more fixes 2022-10-07 17:30:17 +01:00
James Hodgson
e1ff0112b7 #22 don't use setters for initializer 2022-10-07 17:28:52 +01:00
James Hodgson
1deabbb568 #22 Fix rounding not happening 2022-10-07 17:24:29 +01:00
James Hodgson
264753259a #22 Fix distortion bug 2022-10-07 17:18:53 +01:00
James Hodgson
bdb5c39d0c #22 Minor refactor 2022-10-07 15:32:29 +01:00
James Hodgson
791c32cb5c #22 convert bytearray to bytes for PIL 2022-10-07 15:30:05 +01:00
James Hodgson
cc58fdff58 #22 Fix bytearray errors 2022-10-07 15:08:12 +01:00
James Hodgson
40c609e10a #22 try getting rid of weird maths 2022-10-07 14:56:18 +01:00
James Hodgson
09c13f4fcc #22 Remove helper functions 2022-10-07 14:51:31 +01:00
James Hodgson
7850503146 #22 Use bytearray instead of bytes 2022-10-07 14:50:05 +01:00
James Hodgson
514c60f668 #22 Fix import error 2022-10-07 14:49:31 +01:00
James Hodgson
9fc01aeea8 #22 Use BytesIO for camera capture 2022-10-07 14:48:39 +01:00
James Hodgson
6d211eae8c #22 use python venv 2022-10-07 14:44:46 +01:00
James Hodgson
97dbf64668 #22 Add temp touch screen fix 2022-10-07 14:42:20 +01:00
James Hodgson
783eff7636 #22 Begin python rework 2022-10-07 14:40:39 +01:00
James Hodgson
97adf57e2e Update README and add start script 2020-12-26 16:59:52 +00:00
James Hodgson
1d4ecdaa34 Move to using classes 2020-12-26 16:36:49 +00:00
James Hodgson
475a979c79 Remove old code 2020-12-26 16:36:32 +00:00
11 changed files with 340 additions and 92 deletions

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# PiCamera # JamesCam
Camera for Raspberry Pi Camera for Raspberry Pi
## How to run
Either:
```
chmod +x ./start.sh
./start.sh
```
Or:
```
python3 src/main.py
```
## Configuration
Check `config.json` for an example configuration.
### `camera_type`
Specifies the camera type (`picam` interface implementation) to use.
```
1: legacy picamera implementation
```
### `capture_resolution`
Specifies the resolution of the photos to take.
The X value will be rounded up to a multiple of 32, and the Y value to a multiple of 16, otherwise we'll get bugs due to the behaviour described in the [docs](https://picamera.readthedocs.io/en/release-1.13/recipes2.html#unencoded-image-capture-yuv-format)
### `preview_resolution`
Specifies the resolution of the viewfinder. I've set this to the resolution of the hyperpixel4 display
### `output_format`
Specifies the output format of the image. Check supported formats using `python3 -m PIL`
### `output_extension`
Specifies the file extension of the image. Should probably match the `output_format` option.
### `output_directory`
Specifies the directory to put taken images in to.
### `output_filename_format`
Specifies the format of the output filename.
> See [Python docs](https://docs.python.org/3/library/datetime.html#strftime-and-strptime-format-codes) for reference.
### `output_jpeg_quality`
Specify the quality of JPEG compression, best not to go over 95

10
config.json Normal file
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{
"camera_type": 1,
"capture_resolution": [3000, 2000],
"preview_resolution": [800, 480],
"output_format": "JPEG",
"output_extension": ".jpg",
"output_directory": "./images",
"output_filename_format": "%d-%m-%Y %H-%M-%S",
"output_jpeg_quality": 90
}

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@@ -1,89 +0,0 @@
import picamera
import pygame
import pygame_gui
import time
import io
import os
from datetime import datetime
def setup_pygame():
pygame.init()
# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
return screen
def setup_camera(screen):
camera = picamera.PiCamera()
camera.rotation = 90
return camera
def take_picture(camera, capture_resolution, directory):
now = datetime.now()
now_string = now.strftime("%d-%m-%Y %H-%M-%S")
print("Saving image to: \"./images/{0}.jpg\"".format(now_string))
camera.resolution = capture_resolution
camera.capture("./{0}/{1}.jpg".format(directory, now_string))
def set_cam_resolution(camera, resolution, framerate):
camera.resolution = resolution
camera.framerate = framerate
screen = setup_pygame()
camera = setup_camera(screen)
cam_viewfinder_resolution = (int(screen.get_width()), int(screen.get_height()))
cam_capture_resolution = (camera.MAX_RESOLUTION.width, camera.MAX_RESOLUTION.height)
cam_video_resolution = (1920, 1080)
cam_viewfinder_framerate = 15
cam_video_framerate = 30
set_cam_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
rgb = bytearray(camera.resolution[0] * camera.resolution[1] * 3)
#pygame-gui
gui_manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
clock = pygame.time.Clock()
take_button = pygame_gui.elements.UIButton(relative_rect=pygame.Rect((720, 200), (80, 80)),
text='Take',
manager=gui_manager)
loop = True
while loop:
time_delta = clock.tick(60)/1000.0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
loop = False
elif event.type == pygame.QUIT:
loop = False
elif event.type == pygame.USEREVENT:
if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
if event.ui_element == take_button:
take_picture(camera, cam_capture_resolution, './images')
# reset_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
set_cam_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
gui_manager.process_events(event)
gui_manager.update(time_delta)
stream = io.BytesIO()
camera.capture(stream, use_video_port=True, format='rgb')
stream.seek(0)
stream.readinto(rgb)
stream.close()
img = pygame.image.frombuffer(rgb[0:(camera.resolution[0] * camera.resolution[1] * 3)], camera.resolution, 'RGB')
img = pygame.transform.scale(img, (screen.get_width(), screen.get_height()))
if img:
screen.blit(img, (0, 0))
gui_manager.draw_ui(screen)
pygame.display.update()
camera.close()
pygame.display.quit()

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@@ -1,2 +1,4 @@
pygame==1.9.6 pygame==2.1.2
pygame-gui==0.5.7 pygame-gui==0.6.4
picamera==1.13
pillow==9.2.0

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src/main.py Normal file
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from picam_manager.picam_manager import PiCamManager
from picamui.picamui import PiCamUi
import json
from PIL import Image
from datetime import datetime
CONFIG_PATH = "./config.json"
def load_config() -> dict:
"""Load JSON config from disk
:returns: Loaded JSON configuration as a dict
"""
with open(CONFIG_PATH, 'rt') as config_file:
return json.load(config_file)
def main() -> None:
"""Main function for JamesCam"""
config = load_config()
# Setup UI
ui = PiCamUi()
ui.createUi()
# Setup camera
cam_manager = PiCamManager(config)
camera = cam_manager.camera
loop = True
while loop:
preview_bytes = camera.capture_preview()
ui.updatePreview(preview_bytes, camera.preview_resolution)
ui.update()
ui_events = ui.getEvents()
for event in ui_events:
if event == 'keyDownEscape' or event == 'pygameQuit' or event == 'btnExitPressed':
loop = False
elif event == 'btnTakePressed':
now = datetime.now()
capture_bytes = camera.capture()
pil_image = Image.frombuffer(mode='RGB', size=camera.capture_resolution, data=bytes(capture_bytes))
formatted_filename = now.strftime(config['output_filename_format'])
filename = f'{formatted_filename}{config["output_extension"]}'
with open(f'{config["output_directory"]}/{filename}', "wb") as output_file:
if config['output_format'].lower() == 'jpeg':
pil_image.save(output_file, format=config["output_format"], quality=config["output_jpeg_quality"])
else:
pil_image.save(output_file, format=config["output_format"])
else:
print('Unknown event {}'.format(event))
ui.cleanup()
def print_ascii_art() -> None:
"""Extremely important function"""
print("""
██  █████  ███  ███ ███████ ███████  ██████  █████  ███  ███ 
██ ██   ██ ████  ████ ██      ██      ██      ██   ██ ████  ████ 
██ ███████ ██ ████ ██ █████  ███████ ██  ███████ ██ ████ ██ 
██ ██ ██   ██ ██  ██  ██ ██          ██ ██  ██   ██ ██  ██  ██ 
 █████  ██  ██ ██  ██ ███████ ███████  ██████ ██  ██ ██  ██ 
""")
if __name__ == "__main__":
print_ascii_art()
main()

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src/picam/picam.py Normal file
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from utils.utils import round_resolution
ROUND_MULTIPLES = (32, 16)
class PiCam:
def __init__(self, config: dict):
self.capture_resolution = round_resolution(config["capture_resolution"], ROUND_MULTIPLES)
self.preview_resolution = round_resolution(config["preview_resolution"], ROUND_MULTIPLES)
def set_capture_resolution(self, resolution: "tuple[int, int]") -> None:
"""Set capture resolution for camera
:param resolution: New resolution for camera captures
"""
rounded_resolution = round_resolution(resolution, ROUND_MULTIPLES)
self.capture_resolution = rounded_resolution
def set_preview_resolution(self, resolution: "tuple[int, int]") -> None:
"""Set resolution for camera preview (viewfinder)
:param resolution: New resolution for camera preview
"""
rounded_resolution = round_resolution(resolution, ROUND_MULTIPLES)
self.preview_resolution = rounded_resolution
def capture(self) -> bytearray:
"""Capture an image
:returns: Image data as a byte buffer
"""
raise NotImplementedError
def capture_preview(self) -> bytearray:
"""Capture a preview image for the viewfinder
:returns: Image data as a byte buffer
"""
raise NotImplementedError

61
src/picam/picam1.py Normal file
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from picam.picam import PiCam
from io import BytesIO
from picamera import PiCamera
class PiCam1(PiCam):
"""Implementation of PiCam class using legacy picamera module"""
def __init__(self, config: dict):
super().__init__(config)
self.init_camera()
def __del__(self):
"""Destructor - cleans up picamera"""
self.close_camera()
def set_camera_resolution(self, resolution: "tuple[int, int]") -> None:
"""Set resolution of active camera
:param resolution: Resolution to set camera to
"""
self.camera.resolution = resolution
def set_preview_resolution(self, resolution: "tuple[int, int]") -> None:
super().set_preview_resolution(resolution)
self.set_camera_resolution(self.preview_resolution)
def init_camera(self) -> None:
"""Initialize picamera camera object"""
self.camera = PiCamera(resolution=self.preview_resolution)
def close_camera(self) -> None:
"""Close picamera camera object"""
self.camera.close()
self.camera = None
def capture(self, preview: bool = False) -> bytearray:
# Bytes to hold output buffer
if preview:
# Multiply by 3 for individual R, G, B values
out = bytearray((self.preview_resolution[0] * self.preview_resolution[1]) * 3)
else:
out = bytearray((self.capture_resolution[0] * self.capture_resolution[1]) * 3)
self.set_camera_resolution(self.capture_resolution) # If preview we'll already have the right resolution
bytes_stream = BytesIO()
self.camera.capture(bytes_stream, format='rgb', use_video_port=preview)
bytes_stream.seek(0)
bytes_stream.readinto(out)
bytes_stream.close()
if not preview:
# If preview we'll already have the right resolution
self.set_camera_resolution(self.preview_resolution)
return out
def capture_preview(self) -> bytearray:
return self.capture(preview=True)

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from picam.picam1 import PiCam1
class PiCamManager:
def __init__(self, config: dict):
self.config = config
if config['camera_type'] == 1:
self.camera = PiCam1(config)
else:
raise Exception(f'Unsupported camera type {config["camera_type"]}')

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src/picamui/picamui.py Normal file
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import pygame
import pygame_gui
class PiCamUi:
screen = None
guiManager = None
clock = None
uiElements = []
def __init__(self):
pygame.init()
# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
def createUi(self):
self.guiManager = pygame_gui.UIManager((self.screen.get_width(), self.screen.get_height()))
self.clock = pygame.time.Clock()
self.createUiElements()
def createUiElements(self):
btnTake = {
"name": "btnTake",
"element": pygame_gui.elements.UIButton(
relative_rect = pygame.Rect((720, 200), (80, 80)),
text = "Take",
manager = self.guiManager
)
}
self.uiElements.append(btnTake)
btnExit = {
"name": "btnExit",
"element": pygame_gui.elements.UIButton(
relative_rect=pygame.Rect((760, 440), (40, 40)),
text='X',
manager=self.guiManager
)
}
self.uiElements.append(btnExit)
def updatePreview(self, rgb, res):
img = pygame.image.frombuffer(rgb, res, 'RGB')
img = pygame.transform.scale(img, (self.screen.get_width(), self.screen.get_height()))
if img:
self.screen.blit(img, (0, 0))
def update(self):
self.guiManager.draw_ui(self.screen)
pygame.display.update()
def cleanup(self):
pygame.display.quit()
def getEvents(self):
events = []
time_delta = self.clock.tick(30)/1000.0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
events.append("keyDownEscape")
elif event.type == pygame.QUIT:
events.append("pygameQuit")
elif event.type == pygame.USEREVENT:
# Shoul be UI_BUTTON_PRESSED, but using on hover for now as having touch screen problems
if event.user_type == pygame_gui.UI_BUTTON_ON_HOVERED:
for element in self.uiElements:
if event.ui_element == element.get("element"):
events.append("{}Pressed".format(element.get("name")))
self.guiManager.process_events(event)
self.guiManager.update(time_delta)
return events
def getScreenResolution(self):
return (self.screen.get_width(), self.screen.get_height())

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src/utils/utils.py Normal file
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def round_value_up(value: int, multiple: int) -> int:
"""Round value up to the nearest of the given multiple
:param value: Value to round
:param multiple: Multiple to round the value up to
:returns: Rounded value
"""
value_mod = value % multiple
return value + (multiple - value_mod)
def round_resolution(resolution: "tuple[int, int]", multiples: "tuple[int, int]") -> "tuple[int, int]":
"""Round resolution up to the nearest of the given multiples
:param resolution: Resolution to round
:param multiples: Multiples to round the resolution values to
:returns: Tuple containing rounded resolution
"""
return (round_value_up(resolution[0], multiples[0]), round_value_up(resolution[1], multiples[1]))

1
start.sh Executable file
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venv/bin/python3 src/main.py > out.txt 2>&1