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22-rework-
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47
README.md
47
README.md
@@ -1,2 +1,47 @@
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# PiCamera
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# JamesCam
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Camera for Raspberry Pi
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## How to run
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Either:
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```
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chmod +x ./start.sh
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./start.sh
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```
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Or:
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```
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python3 src/main.py
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```
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## Configuration
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Check `config.json` for an example configuration.
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### `camera_type`
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Specifies the camera type (`picam` interface implementation) to use.
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```
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1: legacy picamera implementation
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```
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### `capture_resolution`
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Specifies the resolution of the photos to take.
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The X value will be rounded up to a multiple of 32, and the Y value to a multiple of 16, otherwise we'll get bugs due to the behaviour described in the [docs](https://picamera.readthedocs.io/en/release-1.13/recipes2.html#unencoded-image-capture-yuv-format)
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### `preview_resolution`
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Specifies the resolution of the viewfinder. I've set this to the resolution of the hyperpixel4 display
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### `output_format`
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Specifies the output format of the image. Check supported formats using `python3 -m PIL`
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### `output_extension`
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Specifies the file extension of the image. Should probably match the `output_format` option.
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### `output_directory`
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Specifies the directory to put taken images in to.
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### `output_filename_format`
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Specifies the format of the output filename.
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> See [Python docs](https://docs.python.org/3/library/datetime.html#strftime-and-strptime-format-codes) for reference.
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### `output_jpeg_quality`
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Specify the quality of JPEG compression, best not to go over 95
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10
config.json
Normal file
10
config.json
Normal file
@@ -0,0 +1,10 @@
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{
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"camera_type": 1,
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"capture_resolution": [3000, 2000],
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"preview_resolution": [800, 480],
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"output_format": "JPEG",
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"output_extension": ".jpg",
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"output_directory": "./images",
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"output_filename_format": "%d-%m-%Y %H-%M-%S",
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"output_jpeg_quality": 90
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}
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89
picam.py
89
picam.py
@@ -1,89 +0,0 @@
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import picamera
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import pygame
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import pygame_gui
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import time
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import io
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import os
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from datetime import datetime
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def setup_pygame():
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pygame.init()
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# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
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pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
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screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
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return screen
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def setup_camera(screen):
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camera = picamera.PiCamera()
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camera.rotation = 90
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return camera
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def take_picture(camera, capture_resolution, directory):
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now = datetime.now()
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now_string = now.strftime("%d-%m-%Y %H-%M-%S")
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print("Saving image to: \"./images/{0}.jpg\"".format(now_string))
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camera.resolution = capture_resolution
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camera.capture("./{0}/{1}.jpg".format(directory, now_string))
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def set_cam_resolution(camera, resolution, framerate):
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camera.resolution = resolution
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camera.framerate = framerate
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screen = setup_pygame()
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camera = setup_camera(screen)
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cam_viewfinder_resolution = (int(screen.get_width()), int(screen.get_height()))
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cam_capture_resolution = (camera.MAX_RESOLUTION.width, camera.MAX_RESOLUTION.height)
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cam_video_resolution = (1920, 1080)
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cam_viewfinder_framerate = 15
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cam_video_framerate = 30
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set_cam_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
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rgb = bytearray(camera.resolution[0] * camera.resolution[1] * 3)
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#pygame-gui
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gui_manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
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clock = pygame.time.Clock()
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take_button = pygame_gui.elements.UIButton(relative_rect=pygame.Rect((720, 200), (80, 80)),
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text='Take',
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manager=gui_manager)
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loop = True
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while loop:
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time_delta = clock.tick(60)/1000.0
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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loop = False
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elif event.type == pygame.QUIT:
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loop = False
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elif event.type == pygame.USEREVENT:
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if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
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if event.ui_element == take_button:
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take_picture(camera, cam_capture_resolution, './images')
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# reset_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
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set_cam_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
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gui_manager.process_events(event)
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gui_manager.update(time_delta)
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stream = io.BytesIO()
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camera.capture(stream, use_video_port=True, format='rgb')
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stream.seek(0)
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stream.readinto(rgb)
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stream.close()
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img = pygame.image.frombuffer(rgb[0:(camera.resolution[0] * camera.resolution[1] * 3)], camera.resolution, 'RGB')
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img = pygame.transform.scale(img, (screen.get_width(), screen.get_height()))
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if img:
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screen.blit(img, (0, 0))
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gui_manager.draw_ui(screen)
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pygame.display.update()
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camera.close()
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pygame.display.quit()
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@@ -1,2 +1,4 @@
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pygame==1.9.6
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pygame-gui==0.5.7
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pygame==2.1.2
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pygame-gui==0.6.4
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picamera==1.13
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pillow==9.2.0
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74
src/main.py
Normal file
74
src/main.py
Normal file
@@ -0,0 +1,74 @@
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from picam_manager.picam_manager import PiCamManager
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from picamui.picamui import PiCamUi
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import json
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from PIL import Image
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from datetime import datetime
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CONFIG_PATH = "./config.json"
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def load_config() -> dict:
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"""Load JSON config from disk
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:returns: Loaded JSON configuration as a dict
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"""
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with open(CONFIG_PATH, 'rt') as config_file:
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return json.load(config_file)
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def main() -> None:
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"""Main function for JamesCam"""
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config = load_config()
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# Setup UI
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ui = PiCamUi()
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ui.createUi()
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# Setup camera
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cam_manager = PiCamManager(config)
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camera = cam_manager.camera
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loop = True
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while loop:
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preview_bytes = camera.capture_preview()
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ui.updatePreview(preview_bytes, camera.preview_resolution)
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ui.update()
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ui_events = ui.getEvents()
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for event in ui_events:
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if event == 'keyDownEscape' or event == 'pygameQuit' or event == 'btnExitPressed':
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loop = False
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elif event == 'btnTakePressed':
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now = datetime.now()
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capture_bytes = camera.capture()
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pil_image = Image.frombuffer(mode='RGB', size=camera.capture_resolution, data=bytes(capture_bytes))
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formatted_filename = now.strftime(config['output_filename_format'])
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filename = f'{formatted_filename}{config["output_extension"]}'
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with open(f'{config["output_directory"]}/{filename}', "wb") as output_file:
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if config['output_format'].lower() == 'jpeg':
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pil_image.save(output_file, format=config["output_format"], quality=config["output_jpeg_quality"])
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else:
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pil_image.save(output_file, format=config["output_format"])
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else:
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print('Unknown event {}'.format(event))
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ui.cleanup()
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def print_ascii_art() -> None:
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"""Extremely important function"""
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print("""
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██ █████ ███ ███ ███████ ███████ ██████ █████ ███ ███
|
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██ ██ ██ ████ ████ ██ ██ ██ ██ ██ ████ ████
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██ ███████ ██ ████ ██ █████ ███████ ██ ███████ ██ ████ ██
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██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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█████ ██ ██ ██ ██ ███████ ███████ ██████ ██ ██ ██ ██
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""")
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if __name__ == "__main__":
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print_ascii_art()
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main()
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38
src/picam/picam.py
Normal file
38
src/picam/picam.py
Normal file
@@ -0,0 +1,38 @@
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from utils.utils import round_resolution
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ROUND_MULTIPLES = (32, 16)
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class PiCam:
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def __init__(self, config: dict):
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self.capture_resolution = round_resolution(config["capture_resolution"], ROUND_MULTIPLES)
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self.preview_resolution = round_resolution(config["preview_resolution"], ROUND_MULTIPLES)
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def set_capture_resolution(self, resolution: "tuple[int, int]") -> None:
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"""Set capture resolution for camera
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:param resolution: New resolution for camera captures
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"""
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rounded_resolution = round_resolution(resolution, ROUND_MULTIPLES)
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self.capture_resolution = rounded_resolution
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def set_preview_resolution(self, resolution: "tuple[int, int]") -> None:
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"""Set resolution for camera preview (viewfinder)
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:param resolution: New resolution for camera preview
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"""
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rounded_resolution = round_resolution(resolution, ROUND_MULTIPLES)
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self.preview_resolution = rounded_resolution
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def capture(self) -> bytearray:
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"""Capture an image
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:returns: Image data as a byte buffer
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"""
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raise NotImplementedError
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def capture_preview(self) -> bytearray:
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"""Capture a preview image for the viewfinder
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:returns: Image data as a byte buffer
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"""
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raise NotImplementedError
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61
src/picam/picam1.py
Normal file
61
src/picam/picam1.py
Normal file
@@ -0,0 +1,61 @@
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from picam.picam import PiCam
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from io import BytesIO
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from picamera import PiCamera
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class PiCam1(PiCam):
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"""Implementation of PiCam class using legacy picamera module"""
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def __init__(self, config: dict):
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super().__init__(config)
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self.init_camera()
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def __del__(self):
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"""Destructor - cleans up picamera"""
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self.close_camera()
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def set_camera_resolution(self, resolution: "tuple[int, int]") -> None:
|
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"""Set resolution of active camera
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|
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:param resolution: Resolution to set camera to
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"""
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self.camera.resolution = resolution
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def set_preview_resolution(self, resolution: "tuple[int, int]") -> None:
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super().set_preview_resolution(resolution)
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self.set_camera_resolution(self.preview_resolution)
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def init_camera(self) -> None:
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"""Initialize picamera camera object"""
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self.camera = PiCamera(resolution=self.preview_resolution)
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def close_camera(self) -> None:
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"""Close picamera camera object"""
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self.camera.close()
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self.camera = None
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def capture(self, preview: bool = False) -> bytearray:
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# Bytes to hold output buffer
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if preview:
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# Multiply by 3 for individual R, G, B values
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out = bytearray((self.preview_resolution[0] * self.preview_resolution[1]) * 3)
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else:
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out = bytearray((self.capture_resolution[0] * self.capture_resolution[1]) * 3)
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self.set_camera_resolution(self.capture_resolution) # If preview we'll already have the right resolution
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bytes_stream = BytesIO()
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self.camera.capture(bytes_stream, format='rgb', use_video_port=preview)
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bytes_stream.seek(0)
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bytes_stream.readinto(out)
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bytes_stream.close()
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if not preview:
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# If preview we'll already have the right resolution
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self.set_camera_resolution(self.preview_resolution)
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return out
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def capture_preview(self) -> bytearray:
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return self.capture(preview=True)
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10
src/picam_manager/picam_manager.py
Normal file
10
src/picam_manager/picam_manager.py
Normal file
@@ -0,0 +1,10 @@
|
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from picam.picam1 import PiCam1
|
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|
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class PiCamManager:
|
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def __init__(self, config: dict):
|
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self.config = config
|
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|
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if config['camera_type'] == 1:
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self.camera = PiCam1(config)
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else:
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raise Exception(f'Unsupported camera type {config["camera_type"]}')
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78
src/picamui/picamui.py
Normal file
78
src/picamui/picamui.py
Normal file
@@ -0,0 +1,78 @@
|
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import pygame
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import pygame_gui
|
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|
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class PiCamUi:
|
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screen = None
|
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guiManager = None
|
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clock = None
|
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uiElements = []
|
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|
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def __init__(self):
|
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pygame.init()
|
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# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
|
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pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
|
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self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
|
||||
|
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def createUi(self):
|
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self.guiManager = pygame_gui.UIManager((self.screen.get_width(), self.screen.get_height()))
|
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self.clock = pygame.time.Clock()
|
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|
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self.createUiElements()
|
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|
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def createUiElements(self):
|
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btnTake = {
|
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"name": "btnTake",
|
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"element": pygame_gui.elements.UIButton(
|
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relative_rect = pygame.Rect((720, 200), (80, 80)),
|
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text = "Take",
|
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manager = self.guiManager
|
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)
|
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}
|
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self.uiElements.append(btnTake)
|
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|
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btnExit = {
|
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"name": "btnExit",
|
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"element": pygame_gui.elements.UIButton(
|
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relative_rect=pygame.Rect((760, 440), (40, 40)),
|
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text='X',
|
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manager=self.guiManager
|
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)
|
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}
|
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self.uiElements.append(btnExit)
|
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|
||||
def updatePreview(self, rgb, res):
|
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img = pygame.image.frombuffer(rgb, res, 'RGB')
|
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img = pygame.transform.scale(img, (self.screen.get_width(), self.screen.get_height()))
|
||||
|
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if img:
|
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self.screen.blit(img, (0, 0))
|
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|
||||
def update(self):
|
||||
self.guiManager.draw_ui(self.screen)
|
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pygame.display.update()
|
||||
|
||||
def cleanup(self):
|
||||
pygame.display.quit()
|
||||
|
||||
def getEvents(self):
|
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events = []
|
||||
time_delta = self.clock.tick(30)/1000.0
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
events.append("keyDownEscape")
|
||||
elif event.type == pygame.QUIT:
|
||||
events.append("pygameQuit")
|
||||
elif event.type == pygame.USEREVENT:
|
||||
# Shoul be UI_BUTTON_PRESSED, but using on hover for now as having touch screen problems
|
||||
if event.user_type == pygame_gui.UI_BUTTON_ON_HOVERED:
|
||||
for element in self.uiElements:
|
||||
if event.ui_element == element.get("element"):
|
||||
events.append("{}Pressed".format(element.get("name")))
|
||||
self.guiManager.process_events(event)
|
||||
self.guiManager.update(time_delta)
|
||||
|
||||
return events
|
||||
|
||||
def getScreenResolution(self):
|
||||
return (self.screen.get_width(), self.screen.get_height())
|
||||
18
src/utils/utils.py
Normal file
18
src/utils/utils.py
Normal file
@@ -0,0 +1,18 @@
|
||||
def round_value_up(value: int, multiple: int) -> int:
|
||||
"""Round value up to the nearest of the given multiple
|
||||
|
||||
:param value: Value to round
|
||||
:param multiple: Multiple to round the value up to
|
||||
:returns: Rounded value
|
||||
"""
|
||||
value_mod = value % multiple
|
||||
return value + (multiple - value_mod)
|
||||
|
||||
def round_resolution(resolution: "tuple[int, int]", multiples: "tuple[int, int]") -> "tuple[int, int]":
|
||||
"""Round resolution up to the nearest of the given multiples
|
||||
|
||||
:param resolution: Resolution to round
|
||||
:param multiples: Multiples to round the resolution values to
|
||||
:returns: Tuple containing rounded resolution
|
||||
"""
|
||||
return (round_value_up(resolution[0], multiples[0]), round_value_up(resolution[1], multiples[1]))
|
||||
Reference in New Issue
Block a user