3 Commits
main ... dev

Author SHA1 Message Date
James Hodgson
97adf57e2e Update README and add start script 2020-12-26 16:59:52 +00:00
James Hodgson
1d4ecdaa34 Move to using classes 2020-12-26 16:36:49 +00:00
James Hodgson
475a979c79 Remove old code 2020-12-26 16:36:32 +00:00
6 changed files with 169 additions and 89 deletions

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# PiCamera # PiCamera
Camera for Raspberry Pi Camera for Raspberry Pi
## How to run
Either:
```
chmod +x ./start.sh
./start.sh
```
Or:
```
python3 src/main.py
```

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import picamera
import pygame
import pygame_gui
import time
import io
import os
from datetime import datetime
def setup_pygame():
pygame.init()
# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
return screen
def setup_camera(screen):
camera = picamera.PiCamera()
camera.rotation = 90
return camera
def take_picture(camera, capture_resolution, directory):
now = datetime.now()
now_string = now.strftime("%d-%m-%Y %H-%M-%S")
print("Saving image to: \"./images/{0}.jpg\"".format(now_string))
camera.resolution = capture_resolution
camera.capture("./{0}/{1}.jpg".format(directory, now_string))
def set_cam_resolution(camera, resolution, framerate):
camera.resolution = resolution
camera.framerate = framerate
screen = setup_pygame()
camera = setup_camera(screen)
cam_viewfinder_resolution = (int(screen.get_width()), int(screen.get_height()))
cam_capture_resolution = (camera.MAX_RESOLUTION.width, camera.MAX_RESOLUTION.height)
cam_video_resolution = (1920, 1080)
cam_viewfinder_framerate = 15
cam_video_framerate = 30
set_cam_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
rgb = bytearray(camera.resolution[0] * camera.resolution[1] * 3)
#pygame-gui
gui_manager = pygame_gui.UIManager((screen.get_width(), screen.get_height()))
clock = pygame.time.Clock()
take_button = pygame_gui.elements.UIButton(relative_rect=pygame.Rect((720, 200), (80, 80)),
text='Take',
manager=gui_manager)
loop = True
while loop:
time_delta = clock.tick(60)/1000.0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
loop = False
elif event.type == pygame.QUIT:
loop = False
elif event.type == pygame.USEREVENT:
if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
if event.ui_element == take_button:
take_picture(camera, cam_capture_resolution, './images')
# reset_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
set_cam_resolution(camera, cam_viewfinder_resolution, cam_viewfinder_framerate)
gui_manager.process_events(event)
gui_manager.update(time_delta)
stream = io.BytesIO()
camera.capture(stream, use_video_port=True, format='rgb')
stream.seek(0)
stream.readinto(rgb)
stream.close()
img = pygame.image.frombuffer(rgb[0:(camera.resolution[0] * camera.resolution[1] * 3)], camera.resolution, 'RGB')
img = pygame.transform.scale(img, (screen.get_width(), screen.get_height()))
if img:
screen.blit(img, (0, 0))
gui_manager.draw_ui(screen)
pygame.display.update()
camera.close()
pygame.display.quit()

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src/main.py Normal file
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import picamui
import picam
def main():
captureResolution = (1280, 1024)
captureDirectory = "./images"
captureExtension = "jpg"
# Setup UI
ui = picamui.PiCamUi()
ui.createUi()
# Setup camera
cam = picam.PiCam()
cam.setPreviewResolution(ui.getScreenResolution())
captureResolution = cam.getMaxResolution()
loop = True
while loop:
rgb = cam.getPreviewFrame()
ui.updatePreview(rgb, cam.getPreviewResolution())
ui.update()
uiEvents = ui.getEvents()
for event in uiEvents:
if event == "keyDownEscape" or event == "pygameQuit" or event == "btnExitPressed":
loop = False
elif event == "btnTakePressed":
cam.capture(captureResolution, captureDirectory, captureExtension)
else:
print("Unknown event {}".format(event))
ui.cleanup()
if __name__ == "__main__":
main()

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src/picam.py Normal file
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import picamera
import io
from datetime import datetime
class PiCam:
camera = None
resPreview = (640, 480)
def __init__(self):
self.camera = picamera.PiCamera()
def setCamResolution(self, res):
self.camera.resolution = res
def setPreviewResolution(self, res):
self.resPreview = res
self.setCamResolution(self.resPreview)
def getPreviewResolution(self):
return self.resPreview
def getMaxResolution(self):
return (self.camera.MAX_RESOLUTION.width, self.camera.MAX_RESOLUTION.height)
def capture(self, res, directory, extension):
now = datetime.now()
strNow = now.strftime("%d-%m-%Y %H-%M-%S")
self.setCamResolution(res)
self.camera.capture("./{0}/{1}.{2}".format(directory, strNow, extension))
self.setCamResolution(self.resPreview)
def getPreviewFrame(self):
rgb = bytearray(self.getPreviewResolution()[0] * self.getPreviewResolution()[1] * 3)
stream = io.BytesIO()
self.camera.capture(stream, use_video_port=True, format="rgb")
stream.seek(0)
stream.readinto(rgb)
stream.close()
return rgb
def cleanup(self):
self.camera.close()

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src/picamui.py Normal file
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import pygame
import pygame_gui
class PiCamUi:
screen = None
guiManager = None
clock = None
uiElements = []
def __init__(self):
pygame.init()
# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
def createUi(self):
self.guiManager = pygame_gui.UIManager((self.screen.get_width(), self.screen.get_height()))
self.clock = pygame.time.Clock()
self.createUiElements()
def createUiElements(self):
btnTake = {
"name": "btnTake",
"element": pygame_gui.elements.UIButton(
relative_rect = pygame.Rect((720, 200), (80, 80)),
text = "Take",
manager = self.guiManager
)
}
self.uiElements.append(btnTake)
btnExit = {
"name": "btnExit",
"element": pygame_gui.elements.UIButton(
relative_rect=pygame.Rect((760, 440), (40, 40)),
text='X',
manager=self.guiManager
)
}
self.uiElements.append(btnExit)
def updatePreview(self, rgb, res):
img = pygame.image.frombuffer(rgb[0:(res[0] * res[1] * 3)], res, 'RGB')
img = pygame.transform.scale(img, (self.screen.get_width(), self.screen.get_height()))
if img:
self.screen.blit(img, (0, 0))
def update(self):
self.guiManager.draw_ui(self.screen)
pygame.display.update()
def cleanup(self):
pygame.display.quit()
def getEvents(self):
events = []
time_delta = self.clock.tick(30)/1000.0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
events.append("keyDownEscape")
elif event.type == pygame.QUIT:
events.append("pygameQuit")
elif event.type == pygame.USEREVENT:
if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
for element in self.uiElements:
if event.ui_element == element.get("element"):
events.append("{}Pressed".format(element.get("name")))
self.guiManager.process_events(event)
self.guiManager.update(time_delta)
return events
def getScreenResolution(self):
return (self.screen.get_width(), self.screen.get_height())

1
start.sh Executable file
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python3 src/main.py