Make jump speed a public variable

This commit is contained in:
James Hodgson
2022-04-11 19:02:46 +01:00
parent dd12a80c17
commit 917119d319
2 changed files with 3 additions and 3 deletions

View File

@@ -840,7 +840,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 184b34bca7785c52e81be409a778c622, type: 3}
m_Name:
m_EditorClassIdentifier:
speed: 4
speed: 5
gravity: -9.81
velocity: {x: 0, y: 0, z: 0}
drag: {x: 0.1, y: 0.1, z: 0.1}

View File

@@ -7,6 +7,7 @@ public class FishController : MonoBehaviour
{
public float speed = 4f;
public float gravity = -9.81f;
public float jumpSpeed = 8;
public Vector3 velocity;
public Vector3 drag;
@@ -32,7 +33,7 @@ public class FishController : MonoBehaviour
if (Input.GetButtonDown("Jump") && controller.isGrounded)
{
velocity.y += 8;
velocity.y += jumpSpeed;
}
velocity.x = moveX * speed;
@@ -43,7 +44,6 @@ public class FishController : MonoBehaviour
if (moveVelocity.y < 0 && Math.Abs(moveVelocity.y) < controller.minMoveDistance)
{
Debug.Log(String.Format("Abs velocity: {0}, controller.minMoveDistance: {1}", Math.Abs(moveVelocity.y), controller.minMoveDistance));
moveVelocity.y = (gravity * 0.1f) * Time.deltaTime;
}