Add assets and create simple scene
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44
Assets/Toon Furniture/Materials/HousePlant_1_1.mat
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44
Assets/Toon Furniture/Materials/HousePlant_1_1.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: HousePlant_1_1
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m_Shader: {fileID: 10511, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DecalTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 39623965ceb147546aaa95a59aa316fe, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AO: 0
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- _BaseLight: 0.554
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- _Cutoff: 0.396
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- _Occlusion: 0
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- _SquashAmount: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
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- _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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