using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collectible : MonoBehaviour { public int score = 1; public bool collected = false; public bool isEnabled = true; Renderer r; // Start is called before the first frame update void Start() { r = GetComponent(); if (collected || !isEnabled) { Hide(); } } // Update is called once per frame void Update() { } public void Collect() { collected = true; Hide(); } void Hide() { r.enabled = false; } void Show() { r.enabled = true; } }