Remove python stuff to swap over to C++

This commit is contained in:
James H
2022-01-03 11:20:14 +00:00
parent 97adf57e2e
commit 1a0e25bf83
7 changed files with 31 additions and 297 deletions

155
.gitignore vendored
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@@ -1,133 +1,38 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# Prerequisites
*.d
# C extensions
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
pip-wheel-metadata/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# Fortran module files
*.mod
*.smod
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
.python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# PEP 582; used by e.g. github.com/David-OConnor/pyflow
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# Executables
*.exe
*.out
*.app
# Images taken by the camera
images/
.vscode
# VSCode stuff
.vscode

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@@ -1,13 +1,2 @@
# PiCamera
Camera for Raspberry Pi
## How to run
Either:
```
chmod +x ./start.sh
./start.sh
```
Or:
```
python3 src/main.py
```
Camera for Raspberry Pi in C++ :)

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@@ -1,2 +0,0 @@
pygame==1.9.6
pygame-gui==0.5.7

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@@ -1,36 +0,0 @@
import picamui
import picam
def main():
captureResolution = (1280, 1024)
captureDirectory = "./images"
captureExtension = "jpg"
# Setup UI
ui = picamui.PiCamUi()
ui.createUi()
# Setup camera
cam = picam.PiCam()
cam.setPreviewResolution(ui.getScreenResolution())
captureResolution = cam.getMaxResolution()
loop = True
while loop:
rgb = cam.getPreviewFrame()
ui.updatePreview(rgb, cam.getPreviewResolution())
ui.update()
uiEvents = ui.getEvents()
for event in uiEvents:
if event == "keyDownEscape" or event == "pygameQuit" or event == "btnExitPressed":
loop = False
elif event == "btnTakePressed":
cam.capture(captureResolution, captureDirectory, captureExtension)
else:
print("Unknown event {}".format(event))
ui.cleanup()
if __name__ == "__main__":
main()

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@@ -1,44 +0,0 @@
import picamera
import io
from datetime import datetime
class PiCam:
camera = None
resPreview = (640, 480)
def __init__(self):
self.camera = picamera.PiCamera()
def setCamResolution(self, res):
self.camera.resolution = res
def setPreviewResolution(self, res):
self.resPreview = res
self.setCamResolution(self.resPreview)
def getPreviewResolution(self):
return self.resPreview
def getMaxResolution(self):
return (self.camera.MAX_RESOLUTION.width, self.camera.MAX_RESOLUTION.height)
def capture(self, res, directory, extension):
now = datetime.now()
strNow = now.strftime("%d-%m-%Y %H-%M-%S")
self.setCamResolution(res)
self.camera.capture("./{0}/{1}.{2}".format(directory, strNow, extension))
self.setCamResolution(self.resPreview)
def getPreviewFrame(self):
rgb = bytearray(self.getPreviewResolution()[0] * self.getPreviewResolution()[1] * 3)
stream = io.BytesIO()
self.camera.capture(stream, use_video_port=True, format="rgb")
stream.seek(0)
stream.readinto(rgb)
stream.close()
return rgb
def cleanup(self):
self.camera.close()

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@@ -1,77 +0,0 @@
import pygame
import pygame_gui
class PiCamUi:
screen = None
guiManager = None
clock = None
uiElements = []
def __init__(self):
pygame.init()
# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
def createUi(self):
self.guiManager = pygame_gui.UIManager((self.screen.get_width(), self.screen.get_height()))
self.clock = pygame.time.Clock()
self.createUiElements()
def createUiElements(self):
btnTake = {
"name": "btnTake",
"element": pygame_gui.elements.UIButton(
relative_rect = pygame.Rect((720, 200), (80, 80)),
text = "Take",
manager = self.guiManager
)
}
self.uiElements.append(btnTake)
btnExit = {
"name": "btnExit",
"element": pygame_gui.elements.UIButton(
relative_rect=pygame.Rect((760, 440), (40, 40)),
text='X',
manager=self.guiManager
)
}
self.uiElements.append(btnExit)
def updatePreview(self, rgb, res):
img = pygame.image.frombuffer(rgb[0:(res[0] * res[1] * 3)], res, 'RGB')
img = pygame.transform.scale(img, (self.screen.get_width(), self.screen.get_height()))
if img:
self.screen.blit(img, (0, 0))
def update(self):
self.guiManager.draw_ui(self.screen)
pygame.display.update()
def cleanup(self):
pygame.display.quit()
def getEvents(self):
events = []
time_delta = self.clock.tick(30)/1000.0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
events.append("keyDownEscape")
elif event.type == pygame.QUIT:
events.append("pygameQuit")
elif event.type == pygame.USEREVENT:
if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
for element in self.uiElements:
if event.ui_element == element.get("element"):
events.append("{}Pressed".format(element.get("name")))
self.guiManager.process_events(event)
self.guiManager.update(time_delta)
return events
def getScreenResolution(self):
return (self.screen.get_width(), self.screen.get_height())

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@@ -1 +0,0 @@
python3 src/main.py