#22 use bytesio
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@@ -1,3 +1,5 @@
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from io import BytesIO
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class PiCam:
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def __init__(self, config: dict):
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self.capture_resolution = config["capture_resolution"]
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@@ -17,14 +19,14 @@ class PiCam:
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"""
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self.preview_resolution = resolution
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def capture(self) -> bytearray:
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def capture(self) -> BytesIO:
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"""Capture an image
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:returns: Image data as a byte buffer
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"""
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raise NotImplementedError
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def capture_preview(self) -> bytearray:
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def capture_preview(self) -> BytesIO:
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"""Capture a preview image for the viewfinder
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:returns: Image data as a byte buffer
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@@ -34,14 +34,7 @@ class PiCam1(PiCam):
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self.camera.close()
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self.camera = None
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def capture(self, preview: bool = False) -> bytearray:
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# Bytes to hold output buffer
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if preview:
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# Multiply by 3 for individual R, G, B values
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out = bytearray((self.preview_resolution[0] * self.preview_resolution[1]) * 3)
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else:
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out = bytearray((self.capture_resolution[0] * self.capture_resolution[1]) * 3)
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def capture(self, preview: bool = False) -> BytesIO:
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if not preview:
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# If preview we'll already have the right resolution
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self.set_camera_resolution(self.capture_resolution)
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@@ -49,15 +42,13 @@ class PiCam1(PiCam):
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bytes_stream = BytesIO()
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self.camera.capture(bytes_stream, format='rgb', use_video_port=preview)
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bytes_stream.seek(0)
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bytes_stream.readinto(out)
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bytes_stream.close()
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if not preview:
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# If preview we'll already have the right resolution
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self.set_camera_resolution(self.preview_resolution)
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return out
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bytes_stream.seek(0)
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def capture_preview(self) -> bytearray:
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return bytes_stream
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def capture_preview(self) -> BytesIO:
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return self.capture(preview=True)
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@@ -41,7 +41,7 @@ class PiCamUi:
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self.uiElements.append(btnExit)
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def updatePreview(self, rgb, res):
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img = pygame.image.frombuffer(rgb, res, 'RGB')
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img = pygame.image.load(rgb, res, 'RGB')
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img = pygame.transform.scale(img, (self.screen.get_width(), self.screen.get_height()))
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if img:
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