Add rotation

This commit is contained in:
James Hodgson
2022-04-11 19:14:57 +01:00
parent 917119d319
commit 340171cd06
2 changed files with 12 additions and 26 deletions

View File

@@ -331,7 +331,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
field of view: 48.4
orthographic: 0
orthographic size: 5
m_Depth: 0
@@ -356,13 +356,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 311524101}
m_LocalRotation: {x: 0.1227878, y: -0.6963643, z: 0.1227878, w: 0.6963643}
m_LocalPosition: {x: 1.09, y: 0.8, z: 0.05}
m_LocalRotation: {x: 0.11670625, y: -0.6974093, z: 0.11670625, w: 0.6974093}
m_LocalPosition: {x: 1.318, y: 0.836, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1244011693}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 20, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 19, y: -90, z: 0}
--- !u!1001 &466409623
PrefabInstance:
m_ObjectHideFlags: 0
@@ -842,6 +842,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
speed: 5
gravity: -9.81
jumpSpeed: 8
velocity: {x: 0, y: 0, z: 0}
drag: {x: 0.1, y: 0.1, z: 0.1}
--- !u!143 &1244011689
@@ -859,7 +860,7 @@ CharacterController:
m_Radius: 0.390984
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.26
m_SkinWidth: 0.06
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0, z: 0}
--- !u!4 &1244011693 stripped
@@ -867,23 +868,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 736482141215372739, guid: 94c015d94f6e5364e9b36b960bbe1b77, type: 3}
m_PrefabInstance: {fileID: 1244011686}
m_PrefabAsset: {fileID: 0}
--- !u!1818360609 &1244011694
RotationConstraint:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1244011687}
m_Enabled: 1
m_Weight: 1
m_RotationAtRest: {x: 0, y: 0, z: 0}
m_RotationOffset: {x: 0, y: 0, z: 0}
m_AffectRotationX: 1
m_AffectRotationY: 1
m_AffectRotationZ: 1
m_IsContraintActive: 1
m_IsLocked: 1
m_Sources: []
--- !u!1001 &1367772466
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -22,8 +22,8 @@ public class FishController : MonoBehaviour
void Update()
{
float moveX = Input.GetAxisRaw("Horizontal");
float moveZ = Input.GetAxisRaw("Vertical");
float moveX = 0 - Input.GetAxisRaw("Vertical");
float moveZ = Input.GetAxisRaw("Horizontal");
float moveGravity = gravity * Time.deltaTime;
if (controller.isGrounded && velocity.y < 0)
@@ -37,9 +37,11 @@ public class FishController : MonoBehaviour
}
velocity.x = moveX * speed;
velocity.z = moveZ * speed;
// velocity.z = moveZ * speed;
velocity.y += moveGravity;
transform.Rotate(0, moveZ, 0);
Vector3 moveVelocity = velocity * Time.deltaTime;
if (moveVelocity.y < 0 && Math.Abs(moveVelocity.y) < controller.minMoveDistance)
@@ -47,6 +49,6 @@ public class FishController : MonoBehaviour
moveVelocity.y = (gravity * 0.1f) * Time.deltaTime;
}
controller.Move(moveVelocity);
controller.Move(transform.rotation * moveVelocity);
}
}