Add rotation
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@@ -331,7 +331,7 @@ Camera:
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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field of view: 48.4
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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@@ -356,13 +356,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 311524101}
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m_LocalRotation: {x: 0.1227878, y: -0.6963643, z: 0.1227878, w: 0.6963643}
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m_LocalPosition: {x: 1.09, y: 0.8, z: 0.05}
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m_LocalRotation: {x: 0.11670625, y: -0.6974093, z: 0.11670625, w: 0.6974093}
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m_LocalPosition: {x: 1.318, y: 0.836, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1244011693}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 20, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 19, y: -90, z: 0}
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--- !u!1001 &466409623
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -842,6 +842,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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speed: 5
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gravity: -9.81
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jumpSpeed: 8
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velocity: {x: 0, y: 0, z: 0}
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drag: {x: 0.1, y: 0.1, z: 0.1}
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--- !u!143 &1244011689
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@@ -859,7 +860,7 @@ CharacterController:
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m_Radius: 0.390984
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m_SlopeLimit: 45
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m_StepOffset: 0.3
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m_SkinWidth: 0.26
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m_SkinWidth: 0.06
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!4 &1244011693 stripped
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@@ -867,23 +868,6 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 736482141215372739, guid: 94c015d94f6e5364e9b36b960bbe1b77, type: 3}
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m_PrefabInstance: {fileID: 1244011686}
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m_PrefabAsset: {fileID: 0}
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--- !u!1818360609 &1244011694
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RotationConstraint:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1244011687}
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m_Enabled: 1
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m_Weight: 1
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m_RotationAtRest: {x: 0, y: 0, z: 0}
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m_RotationOffset: {x: 0, y: 0, z: 0}
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m_AffectRotationX: 1
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m_AffectRotationY: 1
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m_AffectRotationZ: 1
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m_IsContraintActive: 1
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m_IsLocked: 1
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m_Sources: []
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--- !u!1001 &1367772466
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -22,8 +22,8 @@ public class FishController : MonoBehaviour
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void Update()
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{
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float moveX = Input.GetAxisRaw("Horizontal");
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float moveZ = Input.GetAxisRaw("Vertical");
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float moveX = 0 - Input.GetAxisRaw("Vertical");
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float moveZ = Input.GetAxisRaw("Horizontal");
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float moveGravity = gravity * Time.deltaTime;
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if (controller.isGrounded && velocity.y < 0)
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@@ -37,9 +37,11 @@ public class FishController : MonoBehaviour
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}
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velocity.x = moveX * speed;
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velocity.z = moveZ * speed;
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// velocity.z = moveZ * speed;
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velocity.y += moveGravity;
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transform.Rotate(0, moveZ, 0);
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Vector3 moveVelocity = velocity * Time.deltaTime;
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if (moveVelocity.y < 0 && Math.Abs(moveVelocity.y) < controller.minMoveDistance)
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@@ -47,6 +49,6 @@ public class FishController : MonoBehaviour
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moveVelocity.y = (gravity * 0.1f) * Time.deltaTime;
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}
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controller.Move(moveVelocity);
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controller.Move(transform.rotation * moveVelocity);
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}
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}
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