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160
.gitignore
vendored
160
.gitignore
vendored
@@ -1,133 +1,43 @@
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# C extensions
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
pip-wheel-metadata/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
db.sqlite3
|
||||
db.sqlite3-journal
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow
|
||||
__pypackages__/
|
||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
# Images taken by the camera
|
||||
images/
|
||||
|
||||
.vscode
|
||||
# VSCode stuff
|
||||
.vscode/
|
||||
.devcontainer/
|
||||
*.code-workspace
|
||||
|
||||
# Build folder
|
||||
build/
|
||||
|
||||
57
.gitlab-ci.yml
Normal file
57
.gitlab-ci.yml
Normal file
@@ -0,0 +1,57 @@
|
||||
# This file is a template, and might need editing before it works on your project.
|
||||
# To contribute improvements to CI/CD templates, please follow the Development guide at:
|
||||
# https://docs.gitlab.com/ee/development/cicd/templates.html
|
||||
# This specific template is located at:
|
||||
# https://gitlab.com/gitlab-org/gitlab/-/blob/master/lib/gitlab/ci/templates/Getting-Started.gitlab-ci.yml
|
||||
|
||||
# This is a sample GitLab CI/CD configuration file that should run without any modifications.
|
||||
# It demonstrates a basic 3 stage CI/CD pipeline. Instead of real tests or scripts,
|
||||
# it uses echo commands to simulate the pipeline execution.
|
||||
#
|
||||
# A pipeline is composed of independent jobs that run scripts, grouped into stages.
|
||||
# Stages run in sequential order, but jobs within stages run in parallel.
|
||||
#
|
||||
# For more information, see: https://docs.gitlab.com/ee/ci/yaml/index.html#stages
|
||||
|
||||
image: debian:stable
|
||||
|
||||
stages: # List of stages for jobs, and their order of execution
|
||||
- build
|
||||
- test
|
||||
- deploy
|
||||
|
||||
build-job: # This job runs in the build stage, which runs first.
|
||||
stage: build
|
||||
tags:
|
||||
- linux
|
||||
before_script:
|
||||
- apt update
|
||||
- apt install -y clang cmake libgtkmm-3.0-dev clang-tidy
|
||||
script:
|
||||
- echo "Configuring"
|
||||
- export CC=/usr/bin/clang
|
||||
- export CXX=/usr/bin/clang++
|
||||
- cmake -B build .
|
||||
- echo "Building"
|
||||
- cmake --build build
|
||||
- echo "Compile complete."
|
||||
artifacts:
|
||||
paths:
|
||||
- build/src/JAMCS
|
||||
|
||||
# unit-test-job: # This job runs in the test stage.
|
||||
# stage: test # It only starts when the job in the build stage completes successfully.
|
||||
# tags:
|
||||
# - linux
|
||||
# script:
|
||||
# - echo "Running unit tests... This will take about 60 seconds."
|
||||
# - sleep 60
|
||||
# - echo "Code coverage is 90%"
|
||||
|
||||
# deploy-job: # This job runs in the deploy stage.
|
||||
# stage: deploy # It only runs when *both* jobs in the test stage complete successfully.
|
||||
# tags:
|
||||
# - linux
|
||||
# script:
|
||||
# - echo "Deploying application..."
|
||||
# - echo "Application successfully deployed."
|
||||
12
CMakeLists.txt
Normal file
12
CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
|
||||
set(CMAKE_CXX_CLANG_TIDY clang-tidy -checks=-*,bugprone-*,concurrency-*,cppcoreguidelines-*,modernize-*,performance-*,readability-*,)
|
||||
|
||||
project(PiCamera)
|
||||
|
||||
# Find gtk+-4.0 library
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(GTK REQUIRED gtkmm-3.0)
|
||||
|
||||
add_subdirectory(src)
|
||||
33
README.md
33
README.md
@@ -1,13 +1,28 @@
|
||||
# PiCamera
|
||||
Camera for Raspberry Pi
|
||||
# JAMCS - James Camera Software
|
||||
Camera for Raspberry Pi in C++ :)
|
||||
|
||||
## How to run
|
||||
Either:
|
||||
## To build
|
||||
Requirements:
|
||||
- CMake
|
||||
- gtkmm 3.0
|
||||
|
||||
Optional:
|
||||
- clang-tidy
|
||||
|
||||
### Debian based
|
||||
```bash
|
||||
sudo apt install -y clang cmake libgtkmm-3.0-dev clang-tidy
|
||||
```
|
||||
chmod +x ./start.sh
|
||||
./start.sh
|
||||
|
||||
### Fedora
|
||||
```bash
|
||||
sudo dnf install clang cmake gtkmm30-devel clang-tools-extra
|
||||
```
|
||||
Or:
|
||||
```
|
||||
python3 src/main.py
|
||||
|
||||
Then:
|
||||
```bash
|
||||
cmake -B build .
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
Alternatively you can just use the VSCode CMake Extension
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
pygame==1.9.6
|
||||
pygame-gui==0.5.7
|
||||
20
src/CMakeLists.txt
Normal file
20
src/CMakeLists.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
add_executable(
|
||||
JAMCS
|
||||
main.cpp
|
||||
)
|
||||
target_include_directories(
|
||||
JAMCS
|
||||
PRIVATE
|
||||
${GTK_INCLUDE_DIRS}
|
||||
)
|
||||
target_link_directories(
|
||||
JAMCS
|
||||
PRIVATE
|
||||
${GTK_LIBRARY_DIRS}
|
||||
)
|
||||
target_link_libraries(
|
||||
JAMCS
|
||||
PRIVATE
|
||||
${GTK_LIBRARIES}
|
||||
)
|
||||
add_definitions (${GTK_CFLAGS_OTHER})
|
||||
50
src/main.cpp
Normal file
50
src/main.cpp
Normal file
@@ -0,0 +1,50 @@
|
||||
#include <gtkmm.h>
|
||||
#include <iostream>
|
||||
|
||||
class CloseButton : public Gtk::Button
|
||||
{
|
||||
private:
|
||||
void on_button_clicked();
|
||||
Glib::RefPtr<Gtk::Application> app;
|
||||
public:
|
||||
CloseButton(const Glib::ustring &label, Glib::RefPtr<Gtk::Application> app);
|
||||
};
|
||||
|
||||
CloseButton::CloseButton(const Glib::ustring &label, Glib::RefPtr<Gtk::Application> app)
|
||||
{
|
||||
this->app = app;
|
||||
|
||||
set_label(label);
|
||||
|
||||
signal_clicked().connect(sigc::mem_fun(*this, &CloseButton::on_button_clicked));
|
||||
|
||||
}
|
||||
|
||||
void CloseButton::on_button_clicked()
|
||||
{
|
||||
this->app.get()->quit();
|
||||
}
|
||||
|
||||
class MyWindow : public Gtk::Window
|
||||
{
|
||||
public:
|
||||
MyWindow();
|
||||
};
|
||||
|
||||
MyWindow::MyWindow()
|
||||
{
|
||||
set_title("Basic application");
|
||||
set_default_size(200, 200);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
auto app = Gtk::Application::create("org.gtkmm.examples.base");
|
||||
MyWindow window;
|
||||
|
||||
CloseButton button("Close", app);
|
||||
window.add(button);
|
||||
window.show_all();
|
||||
|
||||
return app->run(window);
|
||||
}
|
||||
36
src/main.py
36
src/main.py
@@ -1,36 +0,0 @@
|
||||
import picamui
|
||||
import picam
|
||||
|
||||
def main():
|
||||
captureResolution = (1280, 1024)
|
||||
captureDirectory = "./images"
|
||||
captureExtension = "jpg"
|
||||
|
||||
# Setup UI
|
||||
ui = picamui.PiCamUi()
|
||||
ui.createUi()
|
||||
|
||||
# Setup camera
|
||||
cam = picam.PiCam()
|
||||
cam.setPreviewResolution(ui.getScreenResolution())
|
||||
captureResolution = cam.getMaxResolution()
|
||||
|
||||
loop = True
|
||||
while loop:
|
||||
rgb = cam.getPreviewFrame()
|
||||
ui.updatePreview(rgb, cam.getPreviewResolution())
|
||||
ui.update()
|
||||
|
||||
uiEvents = ui.getEvents()
|
||||
for event in uiEvents:
|
||||
if event == "keyDownEscape" or event == "pygameQuit" or event == "btnExitPressed":
|
||||
loop = False
|
||||
elif event == "btnTakePressed":
|
||||
cam.capture(captureResolution, captureDirectory, captureExtension)
|
||||
else:
|
||||
print("Unknown event {}".format(event))
|
||||
ui.cleanup()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
44
src/picam.py
44
src/picam.py
@@ -1,44 +0,0 @@
|
||||
import picamera
|
||||
import io
|
||||
|
||||
from datetime import datetime
|
||||
|
||||
class PiCam:
|
||||
camera = None
|
||||
resPreview = (640, 480)
|
||||
|
||||
def __init__(self):
|
||||
self.camera = picamera.PiCamera()
|
||||
|
||||
def setCamResolution(self, res):
|
||||
self.camera.resolution = res
|
||||
|
||||
def setPreviewResolution(self, res):
|
||||
self.resPreview = res
|
||||
self.setCamResolution(self.resPreview)
|
||||
|
||||
def getPreviewResolution(self):
|
||||
return self.resPreview
|
||||
|
||||
def getMaxResolution(self):
|
||||
return (self.camera.MAX_RESOLUTION.width, self.camera.MAX_RESOLUTION.height)
|
||||
|
||||
def capture(self, res, directory, extension):
|
||||
now = datetime.now()
|
||||
strNow = now.strftime("%d-%m-%Y %H-%M-%S")
|
||||
self.setCamResolution(res)
|
||||
self.camera.capture("./{0}/{1}.{2}".format(directory, strNow, extension))
|
||||
self.setCamResolution(self.resPreview)
|
||||
|
||||
def getPreviewFrame(self):
|
||||
rgb = bytearray(self.getPreviewResolution()[0] * self.getPreviewResolution()[1] * 3)
|
||||
stream = io.BytesIO()
|
||||
self.camera.capture(stream, use_video_port=True, format="rgb")
|
||||
stream.seek(0)
|
||||
stream.readinto(rgb)
|
||||
stream.close()
|
||||
|
||||
return rgb
|
||||
|
||||
def cleanup(self):
|
||||
self.camera.close()
|
||||
@@ -1,77 +0,0 @@
|
||||
import pygame
|
||||
import pygame_gui
|
||||
|
||||
class PiCamUi:
|
||||
screen = None
|
||||
guiManager = None
|
||||
clock = None
|
||||
uiElements = []
|
||||
|
||||
def __init__(self):
|
||||
pygame.init()
|
||||
# Set the cursor to invisible. We use a transparent cursor for this as set_visible breaks the touch screen
|
||||
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
|
||||
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # (0, 0) means same as display resolution
|
||||
|
||||
def createUi(self):
|
||||
self.guiManager = pygame_gui.UIManager((self.screen.get_width(), self.screen.get_height()))
|
||||
self.clock = pygame.time.Clock()
|
||||
|
||||
self.createUiElements()
|
||||
|
||||
def createUiElements(self):
|
||||
btnTake = {
|
||||
"name": "btnTake",
|
||||
"element": pygame_gui.elements.UIButton(
|
||||
relative_rect = pygame.Rect((720, 200), (80, 80)),
|
||||
text = "Take",
|
||||
manager = self.guiManager
|
||||
)
|
||||
}
|
||||
self.uiElements.append(btnTake)
|
||||
|
||||
btnExit = {
|
||||
"name": "btnExit",
|
||||
"element": pygame_gui.elements.UIButton(
|
||||
relative_rect=pygame.Rect((760, 440), (40, 40)),
|
||||
text='X',
|
||||
manager=self.guiManager
|
||||
)
|
||||
}
|
||||
self.uiElements.append(btnExit)
|
||||
|
||||
def updatePreview(self, rgb, res):
|
||||
img = pygame.image.frombuffer(rgb[0:(res[0] * res[1] * 3)], res, 'RGB')
|
||||
img = pygame.transform.scale(img, (self.screen.get_width(), self.screen.get_height()))
|
||||
|
||||
if img:
|
||||
self.screen.blit(img, (0, 0))
|
||||
|
||||
def update(self):
|
||||
self.guiManager.draw_ui(self.screen)
|
||||
pygame.display.update()
|
||||
|
||||
def cleanup(self):
|
||||
pygame.display.quit()
|
||||
|
||||
def getEvents(self):
|
||||
events = []
|
||||
time_delta = self.clock.tick(30)/1000.0
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
events.append("keyDownEscape")
|
||||
elif event.type == pygame.QUIT:
|
||||
events.append("pygameQuit")
|
||||
elif event.type == pygame.USEREVENT:
|
||||
if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
|
||||
for element in self.uiElements:
|
||||
if event.ui_element == element.get("element"):
|
||||
events.append("{}Pressed".format(element.get("name")))
|
||||
self.guiManager.process_events(event)
|
||||
self.guiManager.update(time_delta)
|
||||
|
||||
return events
|
||||
|
||||
def getScreenResolution(self):
|
||||
return (self.screen.get_width(), self.screen.get_height())
|
||||
Reference in New Issue
Block a user